Ice Breakers: our multiplayer mobile AR game made at MIT Reality, Virtually Hackathon

When you break down the wall, everyone wins.

Daniel Sabio a.k.a. The Glad Scientist inspired me to make Ice Breakers while standing in line at my first hackathon, the 3rd annual MIT Media Lab Reality, Virtually Hackathon, an epic 5-day adventure from January 17th – 21st, pushing the boundaries of immersive VR, AR, and spatial computing. 

With over 400 participants and 100 teams gathered at the edge of the future, overlooking the Charles River no less, the chance to work in the Media Lab with the people and tools at the heart of the industry including Oculus, HTC Vive, Microsoft, Google, PTC/Vuforia, and Magic Leap, was entirely radical for a tech-obsessed Berkeley girl like me. 





Ice Breakers is a multiplayer AR game that breaks down communication barriers and encourages positive social interactions.

The first player establishes a playroom that others can join on AR enabled phones where they are separated by a virtual wall of ice cubes. You launch charmed projectiles by tapping at the cubes which randomly release a prompt for a short ice breaker game.

When you breakdown the wall everyone wins, incentivizing players to dismantle the divide between isolation and shared moments of delight.

I met Sabio on the first day of the Hack through a mutual friend, VR artist Chelley Sherman. He sparked the idea for the social AR game by saying we should get level ups and coins for meeting our online friends in the real world. I agreed and had the proverbial lighting strike of inspiration, where I saw the whole game and a room full of hackers with charms floating over their heads. From then on I knew I wanted to make something that would be fun to play at the Hack’s Expo Day. 

Day 1’s schedule of workshops and classes, especially the Vuforia Studio U/X courses gave me the confidence my idea was within the realm of possibilities given the submission deadline on Sunday at 1 pm.

Later that evening before the opening ceremony Sabio introduced me to Atlanta-based installation artist and developer Kris Pilcher. It turned out we were already friends on Facebook but had never met. Fortunately, Kris wanted to learn how to use Google’s cloud anchor integration in Unity, so after the project pitches and considering a handful of teams he agreed to support my project and build Ice Breakers using ARCore, Unity and Google’s cloud anchors integration that debuted at Unite Berlin last June. According to Unity, 90% of the top grossing apps on Google Play are connected games. We were also building with accessibility in mind, ARCore is enabled on upwards of 250 million mobile devices.

Day 2, Friday morning Team Ice Breakers quickly set up our work space in the lower atrium of E-15, The Wiesner building and original Media Lab, designed by I.M. Pei (’40). It’s the site of one of MIT’s infamous pranks, 1994’s “The Pei Toilet”

The interior,  with its “Here – There” tile installation by Kenneth Knowland is a portal to 1985, a 100% pure source of the Vaporwave aesthetic, that reminded me of my favorite MST3K film, “Overdrawn at the Memory Bank” starting Raul Julia.

We took to the 3rd floor of E14 to brainstorm and sketch out the game wire frame, listing our tasks for the mechanics and art, and left open questions about the how players would interact and collect rewards. 






I was responsible for the team lead administrative tasks and making the projectiles, the logos, the theme song, the icebreaker prompts and later the ice wall. I made the 3D game assets on the Rift with Oculus Medium, and the 2D assets with Illustrator and Photoshop. 

Anish Dhesikan, Hackaton Mentor and a Software Engineer at Google Daydream VR/AR, helped guide us through the technical challenges we had networking the phones. He won Grand Prize at the 2016 Reality Virtually Hackathon.

Charity Everett, also a Hackathon Mentor, Research Fellow at MIT Open Documentary Lab and ARVR Women Futurist in Residence, was instrumental in getting us to expand our thinking and purpose. She helped us improve the game by recognizing that the motivation for rewards would undermine authentic exchanges, and generate a false rapport based on short-term personal gains.

I was grateful for the feedback although a little discouraged, however, we still had plenty of work ahead of us before we had to make final decisions on the mechanics. There’s almost no time to consider anything beyond what’s immediately in front of you. I feared I’d turn into molasses if I spent too long worrying about decisions that weren’t at the top of my list yet.

By 8:35 pm Kris had established the multiplayer functionality. 

At 9:07 pm we started testing the anchors. The building closed at midnight but we wrapped around 11:30 pm and a bunch of hackers went to The Automatic in Kendall Square for their addictive late night flat burgers. 

Day 3, Saturday, the collisions were working by noon, and the big decisions were now before us. How does Ice Breakers start? Are both players behind blocks of ice? In their own igloos? Who takes the first turn? 

Charity’s feedback allowed us to re-think the mechanics. Around the corner from the Media Lab, the hedges in front of Lobby 10 became the prototype for our engagement solution: Simplify. The barrier between players is a single wall of ice – which also serves as the cloud anchor to connect the devices. 

A virtual wall between players shifted the motivation from what you get by breaking through, to what you contribute, rewarding players for collaborating and creating shared moments of delight. 





Kris started building in our new direction and I googled the world of funny, odd and awkward Ice Breaker games. I also had to make a scratch video for our first deadline which involved setting up our Devpost profile by 6pm to get an official number of some kind.

By 10 pm we were testing the main game components: players joining the virtual room, setting the space, placing the wall and launching projectiles that make a retro-laser “pew-pew” sound when they strike the cubes.

I was running out of time on the theme song. I’m not a gamer but one thing I know is that you have to have catchy tunes.

The day before, a few musicians hacking in the main building came over to E15 to play the piano that’s under the atrium’s staircase. As I was fabricating the projectiles in Medium (stamps of hearts, thunderbolts and music notes) I hear the quirky keys of “Heart and Soul”, the 1938 Hoagy Carmichael and Frank Loesser classic,  known the world over as the song Tom Hanks plays in “Big.” It made the perfect theme song, but I couldn’t break my momentum and cause a delay in delivering the assets to see if they would record it. And then I couldn’t find a version online that I liked.

At 11:30 pm Saturday, I asked Chelley if she knew any musicians at the Hack that could play the piano. She recommended the team hacking next to her, who happened to be the same musicians from the day before, (whose name’s I’ve written some where!) and we recorded the music just as I remembered it. 

Serendipity continued to light our path as we found ourselves in the presence of Joe Davis at his studio surrounded by his crystal radios, coils and clocks set ahead by an hour. The legendary Bio-artist, poet, and Artist Scientist at Harvard Medical School / George M. Church Laboratory, suggested we find a way to add a clip of President Reagan’s 1987 Tear Down This Wall speech. Of course – it should launch the game in a salute to Joe.

Day 4, Sunday, the Hack’s “Pencil’s Down” deadline is at 1 pm. In the morning I downloaded the Reagan clip, cleaned it up, added our Heart and Soul soundtrack and transferred it to Kris.

At 10 am I went to a prep meeting for submitting the project and the judging process. 

Kris powered through the final build, and was almost kidnapped by another team, “Together”, who needed help with their cloud anchors. I followed them and demanded his return, but compromised and said they could bring their laptops over to get his help. We were in good shape but with just a few hours left, the thought of him leaving the table terrified me.





It all came together. Kris committed the project to GitHub at 12:30 pm. We completed a simple 10 minute demo for a team of judges at 2:35 pm. I was exhausted and dehydrated but still standing. Whether or not we made the finals, our game was a hit.

The team Kris helped? They won first place in our category of Games and Learning. 

Day 5, Monday, We gave our first public demo to rave reviews. Players had this to say:

  • “I loved it.”
  • “It’s awesome.”
  • “Fun x2.”
  • “Great job!”
  • “Sweet!”
  • “Cool!”

Expect the unexpected at the MIT Reality, Virtually Hackathon.

I never would have imagined I’d spend a week at the MIT Media Lab in an 80’s building literally frozen in time, (during a government shutdown over wall funding) researching ice cubes to make a wall in VR for a multiplayer AR game, or YouTubing a 1987 clip of President Reagan, to use for game instructions thanks to Joe Davis.

Ice Breakers is essentially a game for Daniel Sabio to play, inspired by his zany imagination. He’s the Glad Scientist experimenting with realities after all. He served as the ideal player and stars in the demo video which I filmed and edited in the final hours of the closing dance party in E15 on Sunday night.

Initially I went to the Hackathon interested in making a memorial for the 54 journalists who were killed in 2018 – the most in decades. I was covering some dark and heavy places and the idea for Ice Breakers allowed me to do something completely opposite and novel, while organically evolving into a game that touched on timeless themes and the common struggle of overcoming barriers to establish new and authentic relationships. 

Check out our submission on devpost! 

And stay tuned for Ice Breakers on iOS and Android.

*some material is excerpted from an interview with Navah Berg of My So-Called VR Life

Breakfast Fight Club

Breakfast Fight Club: Eggnog. Yule Logs. Holograms.


Breakfast Fight Club is ARVR Women’s unplugged cafe meetup for industry water cooler conversations without the water cooler. It’s a morning event for non-morning people, inspired by the meetups in David Fincher’s 1997 cult classic starring Brad Pitt and Edward Norton.

Pitt plays Tyler Durden, Norton’s devilish alter-ego, a soap salesman who moonlights as a domestic terrorist and leads a viral underground network of bloody boxing fights. Our club doesn’t actually fight. We drink coffee, talk about immersive design and hardware. Bring your business card if you want a chance to win a bar of soap in our raffle.

The first rule of Fight Club is you do not talk about Fight Club. All we ask at Breakfast Fight Club is that you do not chew with your mouth open.


Since our first BFC at Au Coquelet in Berkeley, we’ve had about a dozen breakfasts in the U.S and Europe (2 in the UK, 1 in Germany). One of my favorites was our most attended breakfast at OC5, Oculus’s developer conference in San Jose.

What I love about them is that we’re usually anywhere from 5 to 12 attendees, which gives everyone a chance to talk about their work.

But, if you’re like me and you work from home, have looming deadlines and don’t need to be in a car, bus or train before 10 am, it’s an almost heroic effort to be there.

There’s no offense if you RSVP’d and don’t show up. Don’t apologize. We start at 8:30 am – I’d probably miss it too if I wasn’t hosting them. It’s okay to be late. You win the battle by simply showing up.

Breakfast Fight Club is a jolt of real-world camaraderie with other early adopters who are defining a space for themselves in an uncharted, rapidly expanding universe. The price of admission? Buying a cup of coffee or tea, maybe a doughnut.

You talk to neighbors, visiting scholars from Harvard, angel investors, game designers, entrepreneurs from Los Angeles, New York City, Canada, China or Singapore.

You suddenly find access to the latest headset you needed or get leads on funding and incubators. Portfolios and demos are shared. Websites and numbers are exchanged. When it’s over at 10 am, the conversation keeps going.  

img_7490On a recent Thursday morning a total of six attendees, myself included, met at our main location, 111 Minna Gallery in San Francisco, for our last breakfast of the year.

During our final round of 2018, the group talked about what brought us into immersive tech, developer pain points, user interface design, and news we’re anticipating in 2019.

We had a soap exchange and raffled off a Special Edition Fight Club DVD – congrats to the winner, 3D artist, Corinne Murchinson.

2018’s Champion of Breakfast Fight Club, is Tara Packard, with the highest attendance.

Keep reading for the roll call and links to resources we shared and found.

For details on our upcoming BFC’s in 2019 we welcome you to join our meetup group .

Roll Call

Corinne Murchinson

is a 3D Artist, Explorer, Life Interpreter, and Artist by Nature. “VR is the stepping stone to the future.” Everything’s leading to holograms. In 2019, “Looking forward to new creative opportunities to use my modeling skills in immersive and special effects work.” A persistent developer pain point for indies (and consumers) are hardware costs. Events like the recent Microsoft Mixed Reality Hackathon, where organizers gave participants Lenovo headsets, are crucial to welcoming more developers into immersive design.

Frank Zappa Hologram Tour Set To Launch 2019 – Kyle Melnick, VR Scout

Lakeith Stanfield’s Balancing Act – New York Times Magazine See a life-size hologram of the actor teetering on an iron beam, high above the city, in augmented reality.

Back from the black: should Amy Winehouse and other stars be turned into holograms? – Laura Barton, The Guardian

Ronald Reagan goes 3D as a hologram at his presidential museum – Chris Woodyard, USA Today

Tippet Studio 


Oculus Start Developer Program

Ty Musgrave

is MozillaXR Fellow, and recently received honorable mention for her and engineer Jasmine Roberts’s submission to Mircrosoft’s Mixed Reality Hackathon. She is a Co-Chair of ARVR Women’s Futurist in Residence program which is increasing multi-cultural leadership in immersive tech by putting AR headsets Magic Leap One and HoloLens 2 in the hands of influential and emerging artists.

The Magic Leap Independent Creator Program is accepting applications now through Dec. 15th. – MagicLeap

VIDEO: Magic Leap One Creator Edition: Experimenting With Inputs – Magic Leap. A must-watch video for input design and hand presence tips.

Microsoft wins $480 million military contract to bring HoloLens to the battlefield. The contract should see military buy more than 100,000 headsets. – Peter Bright, Arstechnica 

Mojo Vision Emerges from Stealth with Funding of Over $50MM, Introduces Invisible Computing Business Wire

Tesla patents Google Glass-like AR system for factory workers – Fred Lambert, Elektrek

Lego Harnesses Apple’s Latest Augmented Reality Abilities in Playgrounds App – Tommy Paladino, Next Reality

New Startup Artie Wants to Bring AI-driven Avatars to Augmented Reality – Scott Hayden Road To VR

Tara Packard

creates emotive interactive animated experiences in games, apps, AR, VR & immersive real-time virtual worlds. In 2019 “Niantic will come out with something big. When we talk about diversity in tech we need to also address ageism. No one retires at 60 anymore.” We need a truly inclusive framework that considers inter-generational, accessible input design principals for haptic, gesture, voice control and beyond.

Niantic reportedly raising $200M at $3.9B valuation 

Designing for Accessibility is Crucial in VR and AR – Alexandria Heston

How VR Is Being Used to Help Children With Learning Disabilities, Autism – Emily Gerra, Variety *h/t Naomi Assaraf 

At the New York Tech Zine Fair, the Digital and the Tactile Converge

The Kapor Center for Social Impact aims to make the technology ecosystem and entrepreneurship more diverse and inclusive.

SketchUp Free: 3D modeling in a web browser

Jasmine Roberts

XR Software Engineer, is originally from a physics (optics) and computer engineering background, she is an “anti-disciplinary” design researcher with interests converging at immersive computing, mixed-reality and interaction. For the past 5 years, she has been researching computational spatial design and considering how digitally generated realities can enhance sensory ability and proprioception– ultimately to enhance human connectivity. In 2019 Jasmine is looking forward to better user interfaces for experiences. “It’s not out there yet. We’re still building the fire.”

InfoQ – Design Articles InfoQ provides software engineers with the opportunity to share experiences gained using innovator and early adopter stage techniques and technologies with the wider industry.

Book: The Design of Everyday Things by Don Norman / Nielsen Norman Group   We are user advocates. We help companies move toward human-centered products and internet interaction, the better to play a major role in the new world of customer-centered goods and services.”

“Affordances” – The Glossary of Human Computer Interaction The concept of an affordance was coined by the perceptual psychologist James J. Gibson in his seminal book The Ecological Approach to Visual Perception. The concept was introduced to the HCI community by Donald Norman in his book The Psychology of Everyday Things from 1988. There has however been ambiguity in Norman’s use of the concept, and the concept thus requires a more elaborate explanation.

Virtual Artist: Chelley Sherman – Her work is governed by patterns and texture which harness the neural systems that underlie enthrallment in darkness, ritual, reverie. Her practice consists of experiments with different mediums and displays such as virtual reality, projection mapping, and interactive audio visual installations.

Advanced Identity Representation (AIR) Project at MIT – We utilize a custom-made digital platform called MazeStar that allows students to explore their ideas while learning about human-computer interaction, web design, privacy, coding, debugging, and more. A component of MazeStar is a game-like programming environment called Mazzy in which students learn the building blocks of coding.

 Microsoft Mixed Reality Capture Studios we record holographic video – holograms of dynamic people and performances. Your audiences can interact with your holograms in augmented reality, virtual reality, and on 2D screens.

Victoria Scott

Visual Artist and Developer, started in VR through incubators in the east and west coasts, but has been following virtual worlds ever since Second Life. She also works with photogrammetry. In 2019 she is personally “Looking forward to launching my business, Imaginary Objects.” Industry-wide, “Audio takes off. Looking forward to working with new ambisonic mics and AR toys.”

Mics that record in “3D” and ambisonics are the next big thing – Peter Kirn, CDM

Nevaton goes Ambisonics! – Nevaton 

Bose Audio Sunglasses – Nothing in or on your ears – Bose

Oregon Story Board – Access, Inclusion, Diversity and Innovation in VR education

Pioneer Works is a cultural center dedicated to experimentation, education, and production across disciplines.

Merge Cube – the hologram you hold in your hand.

The Museum of Other Realities A new space for a new kind of culture, featuring a collection of artists exploring the possibilities of VR.

Siciliana Trevino

BFC Host, Filmmaker, AR/VR Producer was recently a judge at the AT&T Mixed Reality Hackathon, Magic Leap’s first official hackathon. In 2019 she’s,            “excited about working with ARVR Women’s Futurists in Residence, exploring how Magic Leap One and HoloLens 2 will impact art, design and the future. I’m curious if the Oculus Quest will become the Game Boy of VR. If it supports Facebook Spaces it could also be the Game Girl of VR. I wouldn’t call it the Honda Civic of VR.”

A Look Back at the AT&T Mixed Reality Hackathon – Magic Leap

Exclusive: Cheddar to launch in mixed reality on Magic Leap devices – Axios, Sara Fischer *h/t Cathy Hackl

HoloLens 2 chip choice has some huge advantages – Chris Davies, Slashgear

Is Saudi money becoming radioactive? – Connie Loizos, TechCrunch

IDC: VR headset market grew 8.2% in Q3 2018, led by Sony PSVR and Oculus – Jeremy Horwitz, Venture Beat

How Wevr & Dreamscape Immersive Reinvented ‘The Blu’ for Location-Based VR – Janko Roettgers, Variety  *h/t Iva Leon

Capitol Region Accelerator is calling for AR VR entrepreneurs. Selected companies will receive $50,000. The deadline to submit applications is December 21, 2018. The upcoming cohort is slated to occur from January 28 to April 13, 2019.

The AR Roundup: December 2018 – Tom Emrich, Medium

View at

That’s a wrap! Thanks to our early risers for an insightful conversation and reflection on the year ahead.

ARVR Women hopes to see you at a breakfast in 2019. Have a wonderful holiday and a happy New Year.

Join us on  Facebook Twitter, Instagram  Meetup


VR day Berkeley

Global VR Day: Saturday Nov. 17th

Zip into the future with Quirkeley, VR @ Berkeley and more at NextSpace in Downtown Berkeley for the 2nd Annual Global Virtual Reality Day, Saturday November 17th, from 12pm to 4pm.

Virtual Reality Day is a grassroots, global effort to bring greater awareness of immersive tech to the general public, and get people to experience first-hand how virtual reality is changing the digital landscape and the future of computing.

Over 55 cities around the globe are participating in free events, including across the Bay in San Francisco and Marin.  If you can’t find one in your area, you can attend virtually with Microsoft’s AltSpace, where avatars will be live-streaming from VR for 24hrs.

In Berkeley, we’re going beyond industry hype and pie-in-the-sky predictions into new worlds made by local developers, artists and entrepreneurs, who are delivering one-of-a-kind immersive experiences and 3D solutions for creative, practical and enterprise applications. They’re working on the future, literally just around the corner.

Get your free tickets on Eventbrite.

NextSpace is bike, BART and wheelchair accessible.

Featured Experiences


VR @ Berkeley is a student group dedicated to bringing virtual reality to the campus community. Our club provides students with access to virtual reality equipment and training and charters project teams to explore the applications and implications of virtual reality in diverse fields through research and development.

By providing access to hardware and expertise, we aim to lower the barriers to experiencing and developing virtual reality technology. We are partnering with established labs on campus to investigate virtual and augmented reality as tools for robotics control systems, visualization of complex data, and as an interface for the future. We engage with the campus community through public demo days and infosessions.

cvre2018 Project Teams Immersive Realities (360 Animation), Immersive Cinema (360 Live-Action), Biofeedback, and College Esports are giving demos and sharing the latest from their group.


Gabby La La Snow Angel We Love Kite Fest BerkeleySnow Angel VR “We Love” 360 music experience. Filmed on location at the Berkeley Marina during the Kite Festival, Snow Angel’s first immersive 360 music video is a flower-powered trip, ideal for kids and kids at heart who are trying VR for the first time!

XEODesign No VR event is complete without a dose of Augmented Reality. XEODesign CEO Nicole Lazzaro will take you through “Aladdin Dash”, her mesmerizing AR game demo she developed on the Magic Leap AR lightwear.

grizzlypeakmodeltrainsGrizzly Peak Model Trains Climb aboard our virtual train simulator and help test our electric cabs including the Key System 087 that ran in Emeryville.

We’ll have a real-world layout of our N-Scale, 3D printed Key Route and Interurban Electric railway cars on display.




Debias VR “Teachers Lens” Funded by Oculus VR, Teacher’s Lens is an anti-implicit bias training for teachers. Using evidence-based training simulations in VR, we aim to promote healthy K-12 classroom environments by reducing bias in a more accessible, comfortable, and positive way.


ARVR Women and Allies is a group for women in the immersive tech industry that supports community connection, education and professional growth.  We believe in ARVR for good and work to uplift women of all varieties and skill sets.



41078767_10212746798399958_4704948793718603776_nKunze Productions is an award-winning 360° virtual reality video production company based in the San Francisco Bay Area.​ Kevin Kuze is a prolific 360 video cinematographer and will be showcasing 360 production gear and drone photography.



GeopogoGeopogo Unleash your creativity. Design and present in virtual and augmented reality and create building visualizations in minutes. Quickly create and modify engaging 3D office, home and apartment unit models and present them instantly in 3D walk-throughs for clients and customers.




newpathvrNewPathVR develops virtual reality applications for mental health, provides training for clinicians and patients on the user of VR for healing, and holds virtual reality art therapy workshops. They are also the creators of, the only destination dedicated to health and wellness VR applications to relax, inspire, and improve you. CEO of NewPathVR and virtual reality artist Lisa Padilla will be showing wellness apps and VR art.

Lightning Talks


1:00 PM – Debias VR: Catie Guitierrez, U/X Researcher, Designer

1:20 PM – VR at Berkeley: Madison Hight, Project Lead, Officer

1:40 PM – XREDU: Azine Davoudzadeh, Founder, Curriculum Designer

Augmented Reality

2:00 PM – XEODesign: Nicole Lazarro, Founder and CEO

2:20 PM – ARVR Women: Siciliana Trevino, Tyler Musgrave, Team Leads,Futurists Initiative

360 Video

2:40 PM – Kunze Productions: Kevin Kunze, Award-winning 360 Director and cinematographer

Art + Wellness

3:00 PM – New Path VR: Lisa Padilla, Founder and CEO

Get your buttons by Zizi Buttons


Breakfast Fight Club @ OC5

Last month, ARVR Women held its largest Breakfast Fight Club yet, at OC5, Facebook’s annual Oculus developer conference in San Jose.

Named after David Fincher’s 1999 cult-classic, the early morning meet up, is for water cooler conversations without the water cooler. It’s a quirky, and casual celebration of the VR community’s unconventional work and entrepreneurial spirit.

And if you bring your business card, you’re entered into our raffle for a bar of soap.

Even better, at OC5, BFC attendees got a jump start on industry networking with a global mix of developers, artists, designers and business professionals who are driving virtual reality into the mainstream.

Throughout the morning, the Hilton restaurant staff had to add more tables as our group quickly took over the entire dining room.

The hot topic of course, was Mark Zuckerberg’s announcement the previous day, of the spring 2019 debut of the Oculus Quest, (formerly project Santa Cruz) the company’s first, all-in-one stand alone headset priced at $399.

Five years after Facebook bought Oculus for over two billion dollars, we’ve surpassed VR’s hype-cycle. The optimism in the room, especially about the Quest becoming the gateway headset to mass adoption that the industry has been waiting for, was a great start to the last day of the conference.

Thanks to everyone who braved the 8am start time. Congratulations to our raffle winners, and the first attendee to arrive, Catie Lee, who also won a Snow Angel cardboard headset. And special thanks to Lily Chen for the group photo!

For those who couldn’t attend – or missed getting contact info, I’ve included a directory of attendees who submitted business cards for the raffle. They’re arranged in alphabetical order, by industry segment.

Join us for the next Breakfast Fight Club!

ARVR Women has two Breakfast Fight Club’s coming up, first in London on Sunday Oct. 14th,  and then in Munich, for AWE Europe on Friday October 19th.

Accelerator / Investor / Incubator

Maddie Callander, Director of Operations, Boost VC
Website LinkedIn

Amy LeMayer, Investor, Advisor in AR VR AI
Website  LinkedIn

Mika Uehara, Director of Programming Fashion Incubator SF
Website  LinkedIn

Artists / Designers / Developers

Ilayada Bozkurt, XR Developer + Technical
Website  LinkedIn

Renee Gittins, Creative Director, Within
Website  LinkedIn

Rebecca Evans, AR/VR Product Strategy

Evo Heyning, CEO, Executive Producer, Immersive/Interactives @XRGuide

Kathryn Hicks, 3D modeler, UI, Graphic Design
Website  LinkedIn

Michaela Holland, Experiential Storyteller + Designer
Website LinkedIn

Alina Kadlubsky, Art Director, Digital Designer, Immersive Tech Enthusiast
Website  LinkedIn

Catie Lee, UX Design for AR/VR
Website  LinkedIn

Tara Packard, 3D animation and art consultant, VR, AR, XR
Website  LinkedIn

Rose Peng, Interaction Designer, Magic Leap
Website  LinkedIn

Julian Sestanovich, Animator, Motion Graphics, 3D generalist
Website  LinkedIn

Louisa Spring, Founder Sami Immersive
Website  LinkedIn

Frances Sierra, 3D Artist
Website   LinkedIn

Siciliana Trevino, AR/VR/360 Producer + Developer, ARVR Women Organizer
Website  LinkedIn


Amy Allison, Head of Community, Skydance
Website  LinkedIn

Vivian Chazen, Host, The Hive on AltSpace
Website  LinkedIn

Iva Leon, Founder, VRLab, ARVR Women and Allies
Website  LinkedIn

Melanie Mentzel, Community Outreach Director, Event Organizer, Berkeley Community Media
Website  LinkedIn

Max Noir, Social Media Manager, FXG – Capturing Reality Creating Realities
Website  LinkedIn

Coworking / Production Space

Christopher Lafayette, Founder, The Armada
Website  LinkedIn


Paige Dansigner, Director, + AR/VR/XR, Better World Museum
Website  LinkedIn

Azine Davoudzadeh, Educator, Founder, XR Edu
Website  LinkedIn

Publishing and Distribution

Chris Daniel, Lead Engineer, EvRealities
Website  LinkedIn
Kim O’berg, Business Development and Partnerships, Spinview
Website  LinkedIn

Real Estate

Emily Olman, CEO, Hopscotch Interactive, Co-Founder, Spatial First
Website  LinkedIn

Social VR

Navah Berg, Social VR | Mixed Reality PR | Social Media

The Shoes of OC5: When visiting the future, put your best foot forward.


Developer conferences aren’t known for their strong shoe game.

If all I knew about Silicon Valley came from HBO and Palmer Luckey’s 2014  Time magazine cover, I might’ve considered wearing a pair of flip-flops to last week’s OC5

Oculus Connect is Facebook’s annual VR developer conference, where attendees are transported from the San Jose Convention Center to the future of reality, through the company’s awe-inspiring virtual reality headsets. 

Casual shoes in the Valley follow their own trends. Five years after Facebook paid $2.3 billion dollars for Oculus, Palmer Luckey’s Kickstarted company – VR isn’t dead. But Luckey and flip-flops are out.

OC5, Mark Zuckerberg, Oculus, Oculus Quest
Mark Zuckerberg at OC5, Sept. 26th, 2018.

Facebook’s highly anticipated tetherless, room-scale VR headset, the Oculus Quest, athleisure power sneakers and metallics, are in.

Like Paris strutting its superiority during Fashion Week, OC5’s 2-day spring preview of the Quest, formerly known as Project Santa Cruz, is Menlo Park’s answer to anyone who doubts Facebook’s reign as the nexus of the VR industry or VR’s viability as a platform.

This is the headset we’ve been waiting for: an all-in-one device that doesn’t require a PC, a new phone or cables. 

Hugo Barra, VP of VR, Facebook, at OC5 Sept. 26th, 2018.

The Quest has “Oculus Insight” four, wide-angle sensors and computer vision algorithms to track the users position and hand controllers in real-time so there’s no fussing with  external sensors.

Oculus Insight provides a more functional and immersive experience – the six degrees of freedom everyone wants in a headset, including the capability for “arena-scale” activities.

Hugo Barra, VP of VR, Facebook, at OC5 Sept. 26th, 2018.
Hugo Barra, VP of VR, Facebook, at OC5 Sept. 26th, 2018.

Walking the convention hall, surrounded by attendees taking selfies and re-connecting with friends they usually meet in the metaverse, through social VR platforms like Facebook Spaces, AltSpace, VRChat and High Fidelity, I began contemplating how VR intersects all walks of life. How can we remain grounded as we begin adding and managing new digital realities to our existence?

While everyone was looking up, I kept my phone camera aimed at the floor. I wanted to catch “the soles”, if you will, paving the way to the future.

 “The journey of a thousand miles…”


Laugh today. Buy tomorrow. However ridiculous virtual reality may seem now, immersive, mixed-reality experiences including augmented reality are going to define how we design, work, play, fight, and collaborate in the near future.

Mark Zuckerberg at OC5, Sept. 26th, 2018.

While OC5 attendees are currently among the 1% of the billion people Mark Zuckerberg aims to put in VR eventually, soon real-world interactions and physical office spaces could become the exception, not the rule.

img_4692img_4877-1img_4687Trying Oculus Quest at OC5 changed my ideas about life, as advertised, in the future.

It’s not about flying cars, or even a ticket to Mars. Right now VR can take you anywhere you can imagine – including Mars, in your pajamas without ever having to leave the house. No passport required. 


In spring 2019, Oculus Quest will cut VR’s cords and hefty PC requirements for a retail price of $399, the current price of their tethered Rift.

With 5G, and racetrack memory on the horizon (pending the trade war with China, natch), the industry is poised to resolve lingering challenges for mainstream traction, and I may never have to buy shoes again.

Until then, I advise anyone going to OC6 next year to put their best foot forward. 

img_4731img_4626img_4686img_4659img_4650img_4662img_4678img_4865img_4996OC5 Oculus, Connect Facebook, shoesimg_4694img_4695img_4646img_4876img_5051img_5011img_5007img_5005img_4676OC5-shoes-charity-everettimg_5035img_5062img_4697


Breakfast Fight Club: Eggs. Bacon. VR.

Breakfast-Fight-ClubMembers of ARVR Women and Allies recently held their first Breakfast Fight Club at Au Coquelet cafe in Downtown Berkeley.

The informal morning gathering is inspired by an ambassador group I was a part of at the Berkeley Chamber. A few of us would linger after our monthly breakfast meeting, drink more coffee and have the kind of water-cooler conversations that sparked ideas and connections, but that can be hard to come by for people who work independently, from home or don’t have evenings free for networking events.

Naming ourselves after David Fincher’s 1999 film captured the group’s back to basics, no-frills shop talk and the camaraderie between people with unconventional work. Our first rule? Don’t chew with your mouth open.  

Working in immersive tech, where attending the multitude of industry conferences and festivals can cost thousands of dollars, I’m more likely to see my colleagues as 3D avatars in an alternate reality than be with them in real life. Breakfast Fight Club for ARVR Women and Allies is an unplugged cafe meetup where we drink coffee (or tea), grab a bite and share the latest from the virtual trenches. Demos welcome but not required.

Matilda-logoJoin us for our next BFC Thursday April 26th, 8:30am – 10am at Red Door Coffee, 111 Minna in San Francisco.

We’re welcoming visiting group member, Melanie Wagner, Founder of Matilda, an immersive hotel experience company in New York City

During our inaugural breakfast,  a gathering of VR producers, gamers, animators, makers, instructors and engineers, shared tips about the tools we use, VC funding, content, upcoming conferences and more, check out the links below!





WXR Venture Fund 2nd WXR Pitch Showcase Founder Application – Apply by April 15th. If selected for our second cohort, you’ll have the opportunity to present to top industry investors, entrepreneurs and industry executives. You will also be enrolled in the WXR Mentorship Program and paired with a curated Mentor match. The 2nd WXR Pitch Showcase will be held at AWE, the world’s largest AR conference, on June 1st, 2018 in Santa Clara, CA.

Venture Catalysts: The 36 Women Secretly Breaking Up Silicon Valley’s Old Boys’ Club – Forbes

“Called All Raise, the group, now with 36 women, granted Forbes exclusive access as they try to rewrite their industry’s playbook. The stated mission is to double the percentage of women in VC partner roles over the next ten years and increase total VC funding to female founders from 15% to 25% in five years. All Raise was already the invisible hand behind two of tech’s biggest diversity efforts in recent months: the mentoring series Female Founder Office Hours and a 700-startup pledge for diversity called Founders for Change, featuring tech billionaires like Instagram founder Kevin Systrom and Dropbox CEO Drew Houston.”


F8 May 1st -2nd Two days of learning and discovery as Facebook showcases new tools and the amazing work of the developers who are using them. Attend sessions tailored to your interests, interact with Facebook products and experts, and enjoy more networking opportunities than ever before. Whether you’re with us in San Jose or tuning in from around the world, there’s an F8 experience for everyone.

VRLA May 4th-5th Experience the next generation of immersive and transformative technology at VRLA 2018! The VRLA Expo hosts a thriving community of developers, entrepreneurs, enthusiasts and more, all excited and curious about this modern renaissance of virtual reality, augmented reality and immersive technology. This year’s theme, ‘A New Reality,’ represents an expansion of the expo’s scope beyond VR and AR to explore new ways emergent technology improves our lives both in and out of the headset.

PANEL PICK: Imagining Future Worlds: World Building moderated by MA Greenstein 

AWE (Augmented World Expo)  May 30-June 1, “The AWE USA 2018 stage will showcase speakers, startups and organizations who are already using AR & VR to drive economic growth, encourage empathy and collaboration, democratize healthcare and education, and change the world.”

PANEL PICK: Cryptocurrency & Blockchain’s Role in XR with Nicole Lazzaro


Follow the White Rabbit Nicole Lazzaro’s mind-bending VR Adventure Game about a magician who’s magic one day suddenly works and the white rabbit disappears.

Nicole has a pre-release of the Vive Focus HMD and brought it to breakfast so we could hop into a Parisian apartment, find clues and solve puzzles that reveal secret transformations.

NeuroExplorer VR Fifer Garbesi’s Oculus launchpad-winning experience takes us through the the evolution of the human brain from brainstem to neocortex. Along the way, explore the potentials of brain computer interfaces by virtually stimulating neurons.

Good thing these two producers sat next to each other at breakfast as each one had access to a headset the other was looking for – Nicole helped Fifer with a Google Daydream headset, and Fifer helped Nicole get a Microsoft Hololens

UTurn  What happens when a young female coder joins a male-dominated floundering startup that’s deep in an identity crisis? With a comedic twist, UTURN is an immersive live-action VR series where you get to experience both sides of the gender divide. Now available for Gear VR

Although Producer Nathalie Mathe couldn’t join us, Catie Lee of SF Bay Area Womxn in Games was with us, she consulted on UTurn’s UI. We talked about the award-winning piece as an example of a pioneering, sophisticated narrative structure that takes advantage of viewer agency and character embodiment to reveal blind-spots and multiple perspectives on the gender divide. 


Crypto/Social Media

Minds “is an open source and decentralized platform for Internet freedom. Get paid in crypto for your contributions to the community. Earn tokens by selling exclusive digital content with custom rewards to your supporters. The Wire peer-to-peer payment system is fully autonomous on the blockchain.”

Production Tools

Vuforia  “Vuforia enables Unity developers to create engaging AR experiences and reach the broadest possible audience. Deploy your AR project across a wide selection of handheld and headworn devices for iOS, Android and UWP and unlock new categories of apps by overlaying digital content on physical 3d objects.”

  1. Install Vuforia with the Unity Editor.
  2. Create a new project and activate Vuforia.
  3. Import the Vuforia Core Samples.
  4. Customize them with your own content.

InstaVR  “No Coding, Web Browser-based, Interactive Authoring Tool allows you to make interactive 360 image/video-based VR experiences very quickly. Single-Click Publishing enables you to publish created VR experience to all VR platforms such as Gear VR, Oculus Go, Oculus Rift, HTC VIVE, Google Cardboard (iOS, Android) and Web as a Native White Label app.

Built-in Heatmap display enables you to analyze and report audience behavior intuitively. Co-Viewing Technology enables you to Control Multiple VR Devices Remotely to sync / navigate / observe multiple VR devices.”

Quill “is the VR illustration and animation tool built to empower artists and creators, whether to create final art or as a production tool for concept creation aid. It is designed to be intuitive to artists. It’s expressive, efficient and comfortable to use over a long period of time. Quill allows users to paint and animate in virtual reality on an infinitely scalable canvas – with rich colors and intuitive tools. Quill is designed to be expressive, precise and to let the artist’s “hand” come through clearly – whether that’s a watercolor style, pencil style, oil painting style or other. Non-creators can download Quill to experience amazing illustrations in our pre-loaded showcase and have an experience completely unlike viewing a painting on a wall in a traditional gallery.”

Adobe Character Animator – for 2D characters – “tracks your facial expressions — from raised eyebrows to moving lips — in real time and records your motion and voice using your webcam and microphone. So when you look surprised, happy, or angry, your character does, too.”


ARVR Women and Allies is a group for women in the immersive tech industry that supports community connection, education and professional growth.

We recently launched a Restorative Justice Initiative with the Restorative Justice Center at UC Berkeley. Click here for more details and to find out about our upcoming training.

Join us on Facebook, TwitterMeetup



Facebook Spaces, virtual selfie in virtual reality

Virtual Zone: Exploring Facebook Spaces

Facebook Spaces, virtual selfie in virtual reality
Virtual selfie within a virtual selfie.

Lately I’ve been spending more time in the virtual world that is Facebook Spaces.

Spaces is the social network’s VR app that launched at F8 last April, and operates on their Oculus Rift headset. It’s currently not available on GearVR or HTC Vive, although, there are workarounds for the latter.

Spaces is the future of social media. It allows users to hang out in VR with a limit of three Facebook friends (who are also on their Rift headsets), take virtual selfies, make calls to your friends on messenger, draw in 3D, and go live within VR, to your personal Facebook page, where your friends in the real world will wonder what dark arts turned you into a cartoon.

I became such a fan of live streaming from Spaces that I started the first Facebook Group for Spaces Live so creators could connect and share their broadcasts, tips and experiments. It’s also a group for curiosity seekers and VR believers who want to know more about this powerful new communication tool.

After logging into Spaces with your Facebook account, you’ll find yourself in either a park during the day, or a campground at night, under the stars. Whatever algorithm determines your default background I don’t know, but since I never go camping I find the glowing virtual bonfire cozy and welcoming.

Facebook Spaces VR
Who brought the virtual marshmallows?

If it’s your first time in here, you’ll appear in front of a mirror to set your avatar. As a somewhat uninitiated social VR explorer, the simple, cartoonish appearance options made it easier for me to adopt my virtual self. I didn’t feel overwhelmed with choices or spooked by nightmarish combinations. The motion tracking is top notch.

Once you’ve set your avatar, which you can alter at any time by pushing the Appearance button on your main menu, you’re ready for take-off.

Oh, and before I forget to mention it, your avatar doesn’t have legs. So no need for pants or shoes.  It feels weird at first, but then liberating. Everyone you meet in Spaces is bottomless including you.

There are many instances in VR where you just don’t need legs. I suspect at some point legs, paws, or tentacles may be optional.

Facebook Spaces, virtual reality,
Look ma! No legs!

Among these state of the art features you can also change the background media in Spaces with 360 photos and videos that you access through a media tab in your main menu, a panel anchored to a round, translucent blue table.

Changing out the background is essentially, the only way to travel.

You can select media from several sources that will appear before you: Saved, Timeline, Following and Explore. Before I go into Spaces, I’ll spend some time loading 360 videos I’ve made to my timeline, that I’ll be able to bring in, and I’ll save 360 video links from other creators, that may appear in my Saved media folder within Spaces. I haven’t been able to figure out yet why some saved media links show up and others don’t.

Holding my destination – art by Louis Dyer

Once you’ve selected the 360 media with your hands, i.e. your Oculus Touch controllers, it appears as a globe before you. To activate the image or video, pick up the globe and place it in the center of the table or, bring it to your face. Accompanying the transition is an audio “stinger” that sounds like a future re-mix of piped merry-go-round music.

You have arrived.

Inside a 360 video globe – art by Louis Dyer
Inside CNN’s 360 video about the solar eclipse.

In July, Facebook’s social VR team added live-video streaming to Spaces, that allows you to broadcast within VR to your friends and the world.

When you’re live streaming and a viewer makes a comment in the real-world, it appears next to your camera, where you can pick it up and show it to your viewers. It’s a simple yet surprisingly awe-inspiring experience.

Here’s my first Spaces Live stream that kept dropping out while I was changing my appearance.

Ultimately, I appreciate some of the glitches in my first broadcasts. I’m Max Headroom re-imagined, skipping through the early days of a new medium that can teleport me wherever my imagination leads me. I can go far or I can go local.

Over the summer I took my Ricoh Theta S 360 camera to Berkeley’s UC Botanical Garden and edited together a short montage which I brought into Facebook Spaces and presto! I’m a leg-less, animated version of myself, inside a video that I can jump into, anytime I want to chill out at my favorite Berkeley garden.

I’m hooked.

Holding my UC Botanical Garden globe. Background art by Louis Dyer.


I made the colored dots on my avatar with my virtual pen, and attached them to my hair. I can save the dots as a drawing and access them from my Drawings folder which is filled with pre-made objects like chess pieces, animal faces and other photo booth-like props.

My favorite pre-made drawing of all is a spoon. I hold it and laugh. There is no spoon.

Facebook Spaces virtual reality Oculus Rift

Facebook Spaces UC Berkeley Botanical Garden, virtual reality
My virtual garden.

Below is the original, 360 UC Botanical Garden video I posted to Facebook. If you have an Oculus Rift headset, and want to check out a 360, low-res garden chill zone, you should be able to save it and bring it into Spaces.

For more details about Spaces Live and 360 video scene-scapes that you can save and bring into Spaces, join the Facebook Spaces Live Group and connect with our community of VR creators and explorers.

Dive into a new way of experiencing life.

OffPlanet VR Meetup at NextSpace Berkeley featuring Facebook Spaces

OffPlanet VR #6: Building Virtual Communities


Join OffPlanet VR for our 6th VR meetup in Downtown Berkeley!

Connect with industry pioneers, developers, and immersive media explorers, talk shop, and have fun. Demo the latest premium and independent VR experiences on Oculus Rift, HTC Vive, Gear VR and more. 

All skill levels welcome.

Eventbrite - OffPlanet VR #6

TALKS in the Moose Lodge:


with Erin Summers, Software Engineer, Social VR at Facebook 


with Sheridan Tatsuno, Founder, One Reality AB



Explore Facebook Spaces on Oculus Rift! Launched at F8 last April, Facebook’s social VR plaform recently added live streaming to the app, which allows users to engage with viewers on Facebook from VR, and virtually hold comments – a simple but profound feature. Social VR is one of the leading paths to mass adoption of head mounted displays (HMDs), with Facebook’s 2 billion strong network, Oculus tech, and now Spaces, VR is here to stay – and play.

*demo spots limited arrive early.

Visit Spaces Live Group on Facebook


One Reality AB is a VR platform for Sustainable City design, healthcare, energy, sports and tourism. Our mission is to reduce carbon emissions using Smart Cities tools. We’re beginning in Sweden and California.

Our mission: “Healthy Cities for Healthy People.”​


Renowned electric Sitar player, Gabby La La and her psychedelic-punk band, Snow Angel take you on a rainbow-fueled virtual reality experience through four songs from their Kickstarter-funded, debut album.

Bounce from Trampoline of Emotion into Big Group Hug, Fifteen, and We Love, the Oakland band’s first 360 music video, directed by Siciliana Trevino, and DP’d by 360 filmmaker Kevin Kunze.

The app also features original album art from Bud Snow.

Kevin Kunze

Kevin Kunze is an award-winning director with over a decade of experience in feature and commercial filmmaking. In 2014, Kunze’s first documentary MOBILIZE premiered at the Castro Theatre in San Francisco winning the Best Documentary Feature award at the California Independent Film Festival.

Kunze served as Director of Photography for the 2015 Singularity University GSP PROJECT VIDEOS, featured on TechCrunch.

He teaches the Academy of Art’s first-ever course on 360 filmmaking. 

Geopogo demos at OffPlanet VR, NextSPace Berkeley

Our team of architects, software engineers, and 3D animators from Pixar, DreamWorks, and Industrial Light & Magic (ILM) is building virtual models of exterior and interior spaces to engage users in this immersive new way, at scales ranging from individual buildings to entire cities.

We aim to be the platform of choice for people to explore the world, engage in e-commerce, and connect with others in virtual space.


Hack the brain-body connection. Virtual Bytes is showcasing their interactive VR demos including, MindMoVR, an experience that expands your sense of self with movement: dance with a ballerina that will activate your mirror system and more!!


What happens when a young female coder joins a male-dominated floundering startup that’s deep in an identity crisis?

With a comedic twist, UTURN is an immersive live-action VR series, by Native VR, where you get to experience both sides of the gender divide.

A 360 video Virtual Reality comedy series offering full immersion into the daily life of a woman working in tech. At any time during the story, the viewer chooses which point of view to follow: a female coder or her male boss. It’s like editing your own version of the story.

We aim to raise engagement towards gender diversity through this inclusive and fun VR experience. 


  • 7pm VR demos in the Main Gallery 

  • 7:30pm “Building Virtual Communities” with Erin Summers, Software Engineer, Social VR at Facebook

  • 8:00pm “VR Sustainable Cities” with Sheridan Tatsuno, Founder, One Reality AB

  • 8:30pm Talks end

  • 10pm Demos end

Eventbrite - OffPlanet VR #6

Enjoy fresh, local bites, beer and wine. 

With support from AR VR Women and Allies on Facebook

NextSpace is across the street from Downtown Berkeley Bart, Allston Way Garageand one block north from the BART Bike Station.

Peace. Love. VR.

Monday June 19th, SF Design Week: The Future of AR/VR at Cloud4Wi

downloadJoin Quirkeley’s Siciliana Trevino and industry panelists for SF Design Week’s conversation about the future of business and immersive media Monday June 19th at 6pm. Presented by the San Francisco Fashion And Merchants Alliance, Inc.

Get Tickets

Is Augmented Reality or Virtual Reality the Future of Businesses? Businesses are changing rapidly day by day by embracing various technological innovations. These innovations are making it possible for customers to experience as well as envision a product personally without being present physically. Augmented reality (AR) and virtual reality (VR) are 2 powerful technologies capable of making a huge impact on industries.

Cloud4Wi                                                                                                                                                 363 Clementina Street                                                                                                                       San Francisco

OffPlanet VR #5: Explore Berkeley’s VR demo scene at NextSpace Friday April 7th, 6-9pm

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Try Snow Angel VR This Friday at NextSpace

Quirkeley presents the 5th OffPlanet VR demo mixer in Downtown Berkeley

Re-frame your reality and explore the latest experiences on Oculus Rift, Gear VR, and HTC Vive. Hear from local filmmakers, designers and industry pioneers who are breaking new ground in the rapidly evolving VR industry and learn what it takes to produce content beyond gaming. And have fun trying new games too!

Eventbrite - OffPlanet VR #5

FREE Google cardboard viewers for the first 50 attendees, courtesty of Kunze Productions!


Berkeley Premiere of UTURN by Native VR – Creative Director/Executive Producer NATHALIE MATHE will talk about 360/VR production at 8pm.

What happens when a young female coder joins a male-dominated floundering startup that’s deep in an identity crisis?

With a comedic twist, UTURN is an immersive live-action VR series where you get to experience both sides of the gender divide.

A 360 video Virtual Reality comedy series offering full immersion into the daily life of a woman working in tech. At any time during the story, the viewer chooses which point of view to follow: a female coder or her male boss. It’s like editing your own version of the story. We aim to raise engagement towards gender diversity through this inclusive and fun VR experience. 

SNOW ANGEL VR – Debut album experience for Gear VR

Rainbow Rocker Gabby La La and Director Siciliana Trevino joined forces to create their first music video app. Embark on a flower-powered trip through 4 songs from Snow Angel’s debut album available on bandcamp. Thanks to our Kickstarter backers for bringing our first 360 videos to life!


works with Vive and Rift to bring you the latest earth shattering player vs player combat. Master all the elements through immersive gameplay! Abilities are tied to gestures rather than buttons, inspiring a wholesome VR experience. We are a team from UC Berkeley passionate about immersive VR experiences. As the project matured, we brought on new team members to create our own art assets and music. We look forward to hearing your feedback!


Award-winning 360 filmmaker and Academy of Art instructor Kevin Kunze will take us through the recent history of VR cameras, and have demos from the Academy’s first 360 video class.



Dive into underground electronic music from San Francisco to Havana. Experience Ascendant Sun, a new experience produced by Kevin Kunze and Fifer Garbesi, flying above firedancers on the California Coast with music from DISSØLV complete with booming haptic’s from Subpac.

OCULUS RIFT new releases and games including – Mission:ISS

Created in collaboration with NASA, the European Space Agency, and the Canadian Space Agency, this true-to-life simulation lets you explore space and experience the sensation of microgravity in VR.


We create and host models that deliver immersive 3D experiences tied to real-world locations. Our team of architects, software engineers, and 3D animators from Pixar, DreamWorks, and Industrial Light & Magic (ILM) is building virtual models of exterior and interior spaces to engage users in this immersive new way, at scales ranging from individual buildings to entire cities. We aim to be the platform of choice for people to explore the world, engage in e-commerce, and connect with others in virtual space.


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app prototype for childeren with autism made with InstaVR

VR PRODUCTION TALKS in the Moosewood Conference Room

  • 7pm VR apps made easy with InstaVR, Siciliana Trevino, Quirkeley and Ripley Clipse, Therapy OS
  • 7:30 pm 360 camera review and live-streaming with award-winning filmmaker Kevin Kunze
  • 8 pm U-Turn Creative Director/Executive Producer NATHALIE MATHE

Eventbrite - OffPlanet VR #5

Drinks and refreshments sponsored by Quirkeley and the VR/AR Assocition.

The VR/AR Association (VRARA) is an international organization designed to foster collaboration between innovative companies and people in the virtual reality and augmented reality ecosystems. It accelerates growth, fosters education, helps develop industry standards and connects member organizations. The SF chapter of VRARA brings this mission to the geographic epicenter of VR and AR.

Additional support from the East Bay Virtual Reality Alliance